Doug Brewer - Half and Half (1-2)

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    Doug Brewer - Half and Half(1-2)

     

    Practical Magic for the Working Performer!

    Volume 1

    Ultimate (?) Wild Coin Routine

    • History Production: A devilishly clever way to produce 3 coins while ringing in a gaff.
    • Ultimate (?) Wildcoin: Doug's handling of the classic effect. 3 coins change one at a time into a Chinese coin. A super clean, visual change turns them back to silver.
    • Payout (Performance only): A favorite from The Unexpected Visitor Vol.1 fits perfectly here.
    • Chinese Change: The finale for the entire routine brining it all full circle.

    A Bill Routine

    • Transporter Malfunction: Doug's surprising variation of the classic $1 and $5 transposition, based on a routine from Joshua Jay.
    • Skullcracker Correction: Bob Sheet's visual, in-the-hands change, corrects a horrible situation.
    • bill2box: A killer ending to the entire routine. They never see it coming.

    The Triple Crowns (Based on Larry Jennings' Triple Discovery Routine)

    • Ace Revelation: Two jokers morph to reveal the Aces.
    • Royal Crown: A demonstration in cheating leads to a progressive revelation, ending with a Royal Flush.
    • Australian Crown: A reworking of LJ's Triple Discovery routine to reveal 3 selections in a surprising and magical way.

    Shell Game Finale

    • Borrowed Ring: So you want to end the Shell Game magically? Here's how Doug does it with a borrowed ring.
    • The Pearl (explanation only): A beautiful surprise ending, particularly useful for your female spectators.

    Running Time Approximately 1hr 9min

    Volume 2

    Stand-up and Be Counted Routine

    • Coin Catch: How do magicians play catch? Based on Fred Kaps Coins & Silk routine. Simplified and amazing.
    • Shell Fly: Not again! A super clean and logical extension of the previous routine.
    • Savior Faire Vanish: A stunning way to instantly vanish 3 coins in a silk.
    • Cointinuum: A shorter variation of one of Doug's own routines. 3 coins vanish one at a time at the fingertips. Look out for the surprise ending.

    Card in Motion Routine

    • Quick Card Through Table: Make a card visually penetrate up through the table, and a chosen card penetrate down into your hand. All at the same time!
    • Three-zers: A silly pun leads into a killer revelation of a signed card. Based on ideas from Br. John Hamman and Alex Eimsley.

    Imaginary Air Mail

    Direct from Doug's lecture, a handling of "thought card across" that Gordon Bean loved.

    Syd's Quartet

    • Syd Segal's ultra-clean version of LJ's Monarch's Quartet. You'll fool yourself.

    Running Time Approximately 50min